#include #include using namespace metal; #ifndef SPIRV_CROSS_CONSTANT_ID_10 #define SPIRV_CROSS_CONSTANT_ID_10 2 #endif constant int Value = SPIRV_CROSS_CONSTANT_ID_10; struct SpecConstArray { float4 samples[Value]; }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int Index [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], constant SpecConstArray& _15 [[buffer(0)]]) { main0_out out = {}; out.FragColor = _15.samples[in.Index]; return out; }