#version 450 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; layout(location = 0) out vec4 FragColor; vec4 samp3(subpassInput uS) { return subpassLoad(uS); } vec4 samp2(subpassInput uS) { return subpassLoad(uS) + samp3(uS); } vec4 samp() { return subpassLoad(uSub) + samp3(uSub); } void main() { FragColor = samp() + samp2(uSub); }