#include #include using namespace metal; constant float4 _38 = float4(0); constant float4 _50 = float4(0); struct main0_out { float4 _entryPointOutput [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float4 _20; float4 _21; float4 _51; float4 _52; _51 = _50; for (;;) { if (0.0 != 0.0) { _52 = float4(1.0, 0.0, 0.0, 1.0); break; } else { _52 = float4(1.0, 1.0, 0.0, 1.0); break; } _52 = _38; break; } out._entryPointOutput = _52; return out; }