struct VertexOut { float4 a; float4 b; }; static float4 FragColor; static VertexOut _12; struct SPIRV_Cross_Input { float4 VertexOut_a : TEXCOORD1; float4 VertexOut_b : TEXCOORD2; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = _12.a + _12.b; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { _12.a = stage_input.VertexOut_a; _12.b = stage_input.VertexOut_b; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }