uniform sampler2D uSamp; uniform sampler2D SPIRV_Cross_CombineduTuS; static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : COLOR0; }; float4 samp(sampler2D uSamp_1) { return tex2D(uSamp_1, 0.5f.xx); } float4 samp_1(sampler2D SPIRV_Cross_CombinedTS) { return tex2D(SPIRV_Cross_CombinedTS, 0.5f.xx); } void frag_main() { FragColor = samp(uSamp) + samp_1(SPIRV_Cross_CombineduTuS); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = float4(FragColor); return stage_output; }