#version 100 precision mediump float; precision highp int; vec2 _19; void main() { highp vec2 _30; for (int spvDummy15 = 0; spvDummy15 < 1; spvDummy15++) { if (gl_FragCoord.x != gl_FragCoord.x) { _30 = _19; break; } highp vec2 _29 = _19; _29.y = _19.y; _30 = _29; break; } gl_FragData[0] = vec4(_30, 1.0, 1.0); }