#version 450 #extension GL_ARB_shader_group_vote : require layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer inputData { float inputDataArray[]; } _12; void main() { bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0; }