#version 450 layout(binding = 0, std140) uniform UBO { int uCount; int uJ; int uK; } _5; layout(location = 0) out float FragColor; void main() { int _23; int _23_copy; int _24; _23 = _5.uK; _24 = _5.uJ; for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++) { } FragColor = float(_24 - _23) * float(_5.uJ * _5.uK); }