#version 450 layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWTex; layout(binding = 1) uniform samplerBuffer Tex; layout(location = 0) out vec4 _entryPointOutput; vec4 _main() { vec4 storeTemp = vec4(1.0, 2.0, 3.0, 4.0); imageStore(RWTex, 20, storeTemp); return texelFetch(Tex, 10); } void main() { vec4 _28 = _main(); _entryPointOutput = _28; }