#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 vIn0; layout(location = 1) in vec4 vIn1; layout(location = 2) in float vIn2; layout(location = 3) in float vIn3; void main() { bvec4 l = bvec4(false, true, false, false); FragColor = mix(vIn0, vIn1, l); bool f = true; FragColor = vec4(f ? vIn3 : vIn2); FragColor = mix(vIn1, vIn0, bvec4(f)); FragColor = vec4(f ? vIn2 : vIn3); }