#version 450 #if defined(GL_AMD_gpu_shader_int16) #extension GL_AMD_gpu_shader_int16 : require #else #error No extension available for Int16. #endif #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require #if defined(GL_AMD_gpu_shader_half_float) #extension GL_AMD_gpu_shader_half_float : require #elif defined(GL_NV_gpu_shader5) #extension GL_NV_gpu_shader5 : require #else #error No extension available for FP16. #endif layout(binding = 0, std140) uniform block { i16vec2 a; u16vec2 b; i8vec2 c; u8vec2 d; f16vec2 e; } _26; layout(binding = 1, std430) readonly buffer storage { i16vec3 f; u16vec3 g; i8vec3 h; u8vec3 i; f16vec3 j; } _53; struct pushconst { i16vec4 k; u16vec4 l; i8vec4 m; u8vec4 n; f16vec4 o; }; uniform pushconst _76; layout(location = 0) out i16vec4 p; layout(location = 0, component = 0) in int16_t foo; layout(location = 1) out u16vec4 q; layout(location = 0, component = 1) in uint16_t bar; layout(location = 2) out f16vec4 r; layout(location = 1) in float16_t baz; void main() { p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m)); q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n)); r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o)); gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }