#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct VertexOutput { float4 pos; float2 uv; }; struct HSOut { float4 pos; float2 uv; }; struct HSConstantOut { spvUnsafeArray EdgeTess; float InsideTess; }; struct VertexOutput_1 { float2 uv; }; struct HSOut_1 { float2 uv; }; struct main0_out { HSOut_1 _entryPointOutput; float4 gl_Position; }; struct main0_in { float2 VertexOutput_uv [[attribute(0)]]; float4 gl_Position [[attribute(1)]]; }; static inline __attribute__((always_inline)) HSOut _hs_main(thread const spvUnsafeArray (&p), thread const uint& i) { HSOut _output; _output.pos = p[i].pos; _output.uv = p[i].uv; return _output; } static inline __attribute__((always_inline)) HSConstantOut PatchHS(thread const spvUnsafeArray (&_patch)) { HSConstantOut _output; _output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x; _output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x; _output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x; _output.InsideTess = (float2(1.0) + _patch[0].uv).x; return _output; } kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; if (gl_InvocationID < spvIndirectParams[0]) gl_in[gl_InvocationID] = in; threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 3) return; spvUnsafeArray p; p[0].pos = gl_in[0].gl_Position; p[0].uv = gl_in[0].VertexOutput_uv; p[1].pos = gl_in[1].gl_Position; p[1].uv = gl_in[1].VertexOutput_uv; p[2].pos = gl_in[2].gl_Position; p[2].uv = gl_in[2].VertexOutput_uv; uint i = gl_InvocationID; spvUnsafeArray param; param = p; uint param_1 = i; HSOut flattenTemp = _hs_main(param, param_1); gl_out[gl_InvocationID].gl_Position = flattenTemp.pos; gl_out[gl_InvocationID]._entryPointOutput.uv = flattenTemp.uv; threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); if (int(gl_InvocationID) == 0) { spvUnsafeArray param_2; param_2 = p; HSConstantOut _patchConstantResult = PatchHS(param_2); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_patchConstantResult.EdgeTess[0]); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_patchConstantResult.EdgeTess[1]); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_patchConstantResult.EdgeTess[2]); spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_patchConstantResult.InsideTess); } }