#version 450 layout(binding = 0, std430) readonly buffer SSBO { float values0[]; } _5; layout(binding = 1, std430) readonly buffer SSBO1 { float values1[]; } _7; layout(location = 0) out vec2 FragColor; void main() { vec2 _27; _27 = vec2(0.0); vec2 _42; for (int _30 = 0; _30 < 16; _27 += _42, _30++) { vec2 _40 = _27 * _27; _40.x = _5.values0[_30]; _42 = _40; _42.y = _7.values1[_30]; } FragColor = _27; }