#version 450 layout(binding = 0) uniform sampler1D uSampler1D; layout(binding = 1) uniform sampler2D uSampler2D; layout(binding = 2) uniform sampler2DArray uSampler2DArray; layout(binding = 3) uniform sampler3D uSampler3D; layout(binding = 4) uniform samplerCube uSamplerCube; layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; layout(binding = 6) uniform samplerBuffer uSamplerBuffer; layout(binding = 7) uniform sampler2DMS uSamplerMS; layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; layout(binding = 9, r32f) uniform readonly writeonly image1D uImage1D; layout(binding = 10, r32f) uniform readonly writeonly image2D uImage2D; layout(binding = 11, r32f) uniform readonly writeonly image2DArray uImage2DArray; layout(binding = 12, r32f) uniform readonly writeonly image3D uImage3D; layout(binding = 13, r32f) uniform readonly writeonly imageCube uImageCube; layout(binding = 14, r32f) uniform readonly writeonly imageCubeArray uImageCubeArray; layout(binding = 15, r32f) uniform readonly writeonly imageBuffer uImageBuffer; layout(binding = 16, r32f) uniform readonly writeonly image2DMS uImageMS; layout(binding = 17, r32f) uniform readonly writeonly image2DMSArray uImageMSArray; void main() { }