#version 450 layout(location = 0) in vec4 v; layout(location = 0) out vec4 vo0; layout(location = 1) out vec4 vo1; void main() { vec4 param; vec4 _59 = modf(v, param); vo0 = _59; vo1 = param; vec4 param_1 = param; float _65 = modf(v.x, param_1.x); vo0.x += _65; vo1.x += param_1.x; }