#include #include using namespace metal; struct UBO { float4 Data[3][5]; }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { int2 aIndex [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]]) { main0_out out = {}; out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y]; return out; }