#version 310 es layout(local_size_x = 1) in; layout(std430, binding = 1) writeonly buffer SSBO2 { mat3 out_data[]; }; void main() { uint ident = gl_GlobalInvocationID.x; out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0)); }