#version 310 es layout(local_size_x = 4) in; layout(std430, binding = 0) readonly buffer SSBO { float in_data[]; }; layout(std430, binding = 1) writeonly buffer SSBO2 { float out_data[]; }; layout(std430, binding = 2) buffer SSBO3 { uint count; }; void main() { uint ident = gl_GlobalInvocationID.x; float idata = in_data[ident]; if (idata > 12.0) out_data[atomicAdd(count, 1u)] = idata; }