static float2 interpolant; static float4 FragColor; struct SPIRV_Cross_Input { float2 interpolant : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { float4 color = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, float2(0.100000001490116119384765625f, 0.100000001490116119384765625f)).x); color += float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x)); FragColor = color; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { interpolant = stage_input.interpolant; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }