#include #include using namespace metal; constant float4 undef = {}; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 vFloat [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(undef.x, in.vFloat.y, 0.0, in.vFloat.w) + float4(in.vFloat.z, in.vFloat.y, 0.0, in.vFloat.w); return out; }