#include #include using namespace metal; struct A { float3x3 a; float b; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device A& _14 [[buffer(0)]]) { bool c = _14.b < 1.0; _14.a = c ? float3x3(float3(1.0), float3(1.0), float3(1.0)) : float3x3(float3(0.0), float3(0.0), float3(0.0)); _14.a = c ? float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) : float3x3(float3(0.0), float3(0.0), float3(0.0)); }