#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vUV [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uSamp [[texture(0)]], sampler uSampSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor = uSamp.gather(uSampSmplr, in.vUV, int2(0), component::y); return out; }