#version 310 es layout(local_size_x = 1) in; layout(std430, binding = 0) readonly buffer SSBO { mat4 mvp; vec4 in_data[]; }; layout(std430, binding = 1) writeonly buffer SSBO2 { vec4 out_data[]; }; int i; void main() { uint ident = gl_GlobalInvocationID.x; i = 0; vec4 idat = in_data[ident]; do { idat = mvp * idat; i++; } while(i < 16); out_data[ident] = idat; }