#include #include using namespace metal; struct SSBO { float FragColor; }; kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[quadgroups_per_threadgroup]], uint gl_SubgroupID [[quadgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_quadgroup]]) { _9.FragColor = float(gl_NumSubgroups); _9.FragColor = float(gl_SubgroupID); _9.FragColor = float(gl_SubgroupSize); _9.FragColor = float(gl_SubgroupInvocationID); simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); simdgroup_barrier(mem_flags::mem_device); simdgroup_barrier(mem_flags::mem_threadgroup); simdgroup_barrier(mem_flags::mem_texture); }