#version 450 #extension GL_AMD_shader_fragment_mask : require #extension GL_AMD_shader_explicit_vertex_parameter : require layout(binding = 0) uniform sampler2DMS texture1; layout(location = 0) __explicitInterpAMD in vec4 vary; void main() { uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0)); vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2u); vec4 pos = interpolateAtVertexAMD(vary, 0u); }