#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct FVertexFactoryInterpolantsVSToPS { float4 TangentToWorld0; float4 TangentToWorld2; float4 Color; spvUnsafeArray TexCoords; }; struct FVertexFactoryInterpolantsVSToDS { FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; }; struct FHitProxyVSToDS { FVertexFactoryInterpolantsVSToDS FactoryInterpolants; float4 Position; }; struct FPNTessellationHSToDS { FHitProxyVSToDS PassSpecificData; spvUnsafeArray WorldPosition; float3 DisplacementScale; float TessellationMultiplier; float WorldDisplacementMultiplier; }; struct type_View { float4x4 View_TranslatedWorldToClip; float4x4 View_WorldToClip; float4x4 View_ClipToWorld; float4x4 View_TranslatedWorldToView; float4x4 View_ViewToTranslatedWorld; float4x4 View_TranslatedWorldToCameraView; float4x4 View_CameraViewToTranslatedWorld; float4x4 View_ViewToClip; float4x4 View_ViewToClipNoAA; float4x4 View_ClipToView; float4x4 View_ClipToTranslatedWorld; float4x4 View_SVPositionToTranslatedWorld; float4x4 View_ScreenToWorld; float4x4 View_ScreenToTranslatedWorld; packed_float3 View_ViewForward; float PrePadding_View_908; packed_float3 View_ViewUp; float PrePadding_View_924; packed_float3 View_ViewRight; float PrePadding_View_940; packed_float3 View_HMDViewNoRollUp; float PrePadding_View_956; packed_float3 View_HMDViewNoRollRight; float PrePadding_View_972; float4 View_InvDeviceZToWorldZTransform; float4 View_ScreenPositionScaleBias; packed_float3 View_WorldCameraOrigin; float PrePadding_View_1020; packed_float3 View_TranslatedWorldCameraOrigin; float PrePadding_View_1036; packed_float3 View_WorldViewOrigin; float PrePadding_View_1052; packed_float3 View_PreViewTranslation; float PrePadding_View_1068; float4x4 View_PrevProjection; float4x4 View_PrevViewProj; float4x4 View_PrevViewRotationProj; float4x4 View_PrevViewToClip; float4x4 View_PrevClipToView; float4x4 View_PrevTranslatedWorldToClip; float4x4 View_PrevTranslatedWorldToView; float4x4 View_PrevViewToTranslatedWorld; float4x4 View_PrevTranslatedWorldToCameraView; float4x4 View_PrevCameraViewToTranslatedWorld; packed_float3 View_PrevWorldCameraOrigin; float PrePadding_View_1724; packed_float3 View_PrevWorldViewOrigin; float PrePadding_View_1740; packed_float3 View_PrevPreViewTranslation; float PrePadding_View_1756; float4x4 View_PrevInvViewProj; float4x4 View_PrevScreenToTranslatedWorld; float4x4 View_ClipToPrevClip; float4 View_TemporalAAJitter; float4 View_GlobalClippingPlane; float2 View_FieldOfViewWideAngles; float2 View_PrevFieldOfViewWideAngles; float4 View_ViewRectMin; float4 View_ViewSizeAndInvSize; float4 View_BufferSizeAndInvSize; float4 View_BufferBilinearUVMinMax; int View_NumSceneColorMSAASamples; float View_PreExposure; float View_OneOverPreExposure; float PrePadding_View_2076; float4 View_DiffuseOverrideParameter; float4 View_SpecularOverrideParameter; float4 View_NormalOverrideParameter; float2 View_RoughnessOverrideParameter; float View_PrevFrameGameTime; float View_PrevFrameRealTime; float View_OutOfBoundsMask; float PrePadding_View_2148; float PrePadding_View_2152; float PrePadding_View_2156; packed_float3 View_WorldCameraMovementSinceLastFrame; float View_CullingSign; float View_NearPlane; float View_AdaptiveTessellationFactor; float View_GameTime; float View_RealTime; float View_DeltaTime; float View_MaterialTextureMipBias; float View_MaterialTextureDerivativeMultiply; uint View_Random; uint View_FrameNumber; uint View_StateFrameIndexMod8; uint View_StateFrameIndex; float View_CameraCut; float View_UnlitViewmodeMask; float PrePadding_View_2228; float PrePadding_View_2232; float PrePadding_View_2236; float4 View_DirectionalLightColor; packed_float3 View_DirectionalLightDirection; float PrePadding_View_2268; float4 View_TranslucencyLightingVolumeMin[2]; float4 View_TranslucencyLightingVolumeInvSize[2]; float4 View_TemporalAAParams; float4 View_CircleDOFParams; float View_DepthOfFieldSensorWidth; float View_DepthOfFieldFocalDistance; float View_DepthOfFieldScale; float View_DepthOfFieldFocalLength; float View_DepthOfFieldFocalRegion; float View_DepthOfFieldNearTransitionRegion; float View_DepthOfFieldFarTransitionRegion; float View_MotionBlurNormalizedToPixel; float View_bSubsurfacePostprocessEnabled; float View_GeneralPurposeTweak; float View_DemosaicVposOffset; float PrePadding_View_2412; packed_float3 View_IndirectLightingColorScale; float View_HDR32bppEncodingMode; packed_float3 View_AtmosphericFogSunDirection; float View_AtmosphericFogSunPower; float View_AtmosphericFogPower; float View_AtmosphericFogDensityScale; float View_AtmosphericFogDensityOffset; float View_AtmosphericFogGroundOffset; float View_AtmosphericFogDistanceScale; float View_AtmosphericFogAltitudeScale; float View_AtmosphericFogHeightScaleRayleigh; float View_AtmosphericFogStartDistance; float View_AtmosphericFogDistanceOffset; float View_AtmosphericFogSunDiscScale; float View_AtmosphericFogSunDiscHalfApexAngleRadian; float PrePadding_View_2492; float4 View_AtmosphericFogSunDiscLuminance; uint View_AtmosphericFogRenderMask; uint View_AtmosphericFogInscatterAltitudeSampleNum; uint PrePadding_View_2520; uint PrePadding_View_2524; float4 View_AtmosphericFogSunColor; packed_float3 View_NormalCurvatureToRoughnessScaleBias; float View_RenderingReflectionCaptureMask; float4 View_AmbientCubemapTint; float View_AmbientCubemapIntensity; float View_SkyLightParameters; float PrePadding_View_2584; float PrePadding_View_2588; float4 View_SkyLightColor; float4 View_SkyIrradianceEnvironmentMap[7]; float View_MobilePreviewMode; float View_HMDEyePaddingOffset; float View_ReflectionCubemapMaxMip; float View_ShowDecalsMask; uint View_DistanceFieldAOSpecularOcclusionMode; float View_IndirectCapsuleSelfShadowingIntensity; float PrePadding_View_2744; float PrePadding_View_2748; packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; int View_StereoPassIndex; float4 View_GlobalVolumeCenterAndExtent[4]; float4 View_GlobalVolumeWorldToUVAddAndMul[4]; float View_GlobalVolumeDimension; float View_GlobalVolumeTexelSize; float View_MaxGlobalDistance; float PrePadding_View_2908; int2 View_CursorPosition; float View_bCheckerboardSubsurfaceProfileRendering; float PrePadding_View_2924; packed_float3 View_VolumetricFogInvGridSize; float PrePadding_View_2940; packed_float3 View_VolumetricFogGridZParams; float PrePadding_View_2956; float2 View_VolumetricFogSVPosToVolumeUV; float View_VolumetricFogMaxDistance; float PrePadding_View_2972; packed_float3 View_VolumetricLightmapWorldToUVScale; float PrePadding_View_2988; packed_float3 View_VolumetricLightmapWorldToUVAdd; float PrePadding_View_3004; packed_float3 View_VolumetricLightmapIndirectionTextureSize; float View_VolumetricLightmapBrickSize; packed_float3 View_VolumetricLightmapBrickTexelSize; float View_StereoIPD; float View_IndirectLightingCacheShowFlag; float View_EyeToPixelSpreadAngle; }; struct type_Primitive { float4x4 Primitive_LocalToWorld; float4 Primitive_InvNonUniformScaleAndDeterminantSign; float4 Primitive_ObjectWorldPositionAndRadius; float4x4 Primitive_WorldToLocal; float4x4 Primitive_PreviousLocalToWorld; float4x4 Primitive_PreviousWorldToLocal; packed_float3 Primitive_ActorWorldPosition; float Primitive_UseSingleSampleShadowFromStationaryLights; packed_float3 Primitive_ObjectBounds; float Primitive_LpvBiasMultiplier; float Primitive_DecalReceiverMask; float Primitive_PerObjectGBufferData; float Primitive_UseVolumetricLightmapShadowFromStationaryLights; float Primitive_DrawsVelocity; float4 Primitive_ObjectOrientation; float4 Primitive_NonUniformScale; packed_float3 Primitive_LocalObjectBoundsMin; uint Primitive_LightingChannelMask; packed_float3 Primitive_LocalObjectBoundsMax; uint Primitive_LightmapDataIndex; packed_float3 Primitive_PreSkinnedLocalBounds; int Primitive_SingleCaptureIndex; uint Primitive_OutputVelocity; uint PrePadding_Primitive_420; uint PrePadding_Primitive_424; uint PrePadding_Primitive_428; float4 Primitive_CustomPrimitiveData[4]; }; constant float4 _537 = {}; struct main0_out { float4 out_var_COLOR0; float3 out_var_PN_DisplacementScales; spvUnsafeArray out_var_PN_POSITION; float out_var_PN_TessellationMultiplier; float out_var_PN_WorldDisplacementMultiplier; spvUnsafeArray out_var_TEXCOORD0; float4 out_var_TEXCOORD10_centroid; float4 out_var_TEXCOORD11_centroid; float4 out_var_VS_To_DS_Position; }; struct main0_patchOut { float4 out_var_PN_POSITION9; }; struct main0_in { float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; float4 in_var_COLOR0 [[attribute(2)]]; float2 in_var_TEXCOORD0_0 [[attribute(3)]]; float2 in_var_TEXCOORD0_1 [[attribute(4)]]; float4 in_var_VS_To_DS_Position [[attribute(5)]]; }; kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; if (gl_InvocationID < spvIndirectParams[0]) gl_in[gl_InvocationID] = in; threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 3) return; spvUnsafeArray _129 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); spvUnsafeArray _130 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); spvUnsafeArray _131 = spvUnsafeArray({ gl_in[0].in_var_COLOR0, gl_in[1].in_var_COLOR0, gl_in[2].in_var_COLOR0, gl_in[3].in_var_COLOR0, gl_in[4].in_var_COLOR0, gl_in[5].in_var_COLOR0, gl_in[6].in_var_COLOR0, gl_in[7].in_var_COLOR0, gl_in[8].in_var_COLOR0, gl_in[9].in_var_COLOR0, gl_in[10].in_var_COLOR0, gl_in[11].in_var_COLOR0 }); spvUnsafeArray, 12> _132 = spvUnsafeArray, 12>({ spvUnsafeArray({ gl_in[0].in_var_TEXCOORD0_0, gl_in[0].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[1].in_var_TEXCOORD0_0, gl_in[1].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[2].in_var_TEXCOORD0_0, gl_in[2].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[3].in_var_TEXCOORD0_0, gl_in[3].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[4].in_var_TEXCOORD0_0, gl_in[4].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[5].in_var_TEXCOORD0_0, gl_in[5].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[6].in_var_TEXCOORD0_0, gl_in[6].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[7].in_var_TEXCOORD0_0, gl_in[7].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[8].in_var_TEXCOORD0_0, gl_in[8].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[9].in_var_TEXCOORD0_0, gl_in[9].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[10].in_var_TEXCOORD0_0, gl_in[10].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[11].in_var_TEXCOORD0_0, gl_in[11].in_var_TEXCOORD0_1 }) }); spvUnsafeArray _205 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); spvUnsafeArray _230 = spvUnsafeArray({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[0], _130[0], _131[0], _132[0] } }, _205[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[1], _130[1], _131[1], _132[1] } }, _205[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[2], _130[2], _131[2], _132[2] } }, _205[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[3], _130[3], _131[3], _132[3] } }, _205[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[4], _130[4], _131[4], _132[4] } }, _205[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[5], _130[5], _131[5], _132[5] } }, _205[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[6], _130[6], _131[6], _132[6] } }, _205[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[7], _130[7], _131[7], _132[7] } }, _205[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[8], _130[8], _131[8], _132[8] } }, _205[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[9], _130[9], _131[9], _132[9] } }, _205[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[10], _130[10], _131[10], _132[10] } }, _205[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[11], _130[11], _131[11], _132[11] } }, _205[11] } }); spvUnsafeArray param_var_I; param_var_I = _230; float4 _247 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); float3 _251 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); uint _254 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; uint _255 = 2u * gl_InvocationID; uint _256 = 3u + _255; uint _257 = _255 + 4u; float4 _269 = float4(param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); float4 _277 = float4(param_var_I[_256].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); float4 _285 = float4(param_var_I[_257].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); spvUnsafeArray _333 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, ((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_254].Position) - (float4(dot(param_var_I[_254].Position - param_var_I[gl_InvocationID].Position, _247)) * _247)) + (((float4(2.0) * param_var_I[_256].Position) + param_var_I[_257].Position) - (float4(dot(param_var_I[_257].Position - param_var_I[_256].Position, _277)) * _277))) * float4(0.16666667163372039794921875), ((((float4(2.0) * param_var_I[_254].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_254].Position, _269)) * _269)) + (((float4(2.0) * param_var_I[_257].Position) + param_var_I[_256].Position) - (float4(dot(param_var_I[_256].Position - param_var_I[_257].Position, _285)) * _285))) * float4(0.16666667163372039794921875) }); gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; gl_out[gl_InvocationID].out_var_COLOR0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.Color; gl_out[gl_InvocationID].out_var_TEXCOORD0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TexCoords; gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; gl_out[gl_InvocationID].out_var_PN_POSITION = _333; gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _251; gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _333, _251, 1.0, 1.0 }; threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); if (gl_InvocationID == 0u) { float4 _385 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); float4 _398 = _537; _398.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); float4 _404 = _398; _404.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); float4 _409 = _404; _409.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); float4 _416 = _409; _416.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); float4 _524; for (;;) { float4 _424 = View.View_ViewToClip * float4(0.0); float4 _429 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); float3 _430 = _429.xyz; float3 _431 = _424.xyz; float _433 = _429.w; float _434 = _424.w; float4 _451 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); float3 _452 = _451.xyz; float _454 = _451.w; float4 _472 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); float3 _473 = _472.xyz; float _475 = _472.w; if (any((((select(int3(0), int3(1), (_430 - _431) < float3(_433 + _434)) + (int3(2) * select(int3(0), int3(1), (_430 + _431) > float3((-_433) - _434)))) | (select(int3(0), int3(1), (_452 - _431) < float3(_454 + _434)) + (int3(2) * select(int3(0), int3(1), (_452 + _431) > float3((-_454) - _434))))) | (select(int3(0), int3(1), (_473 - _431) < float3(_475 + _434)) + (int3(2) * select(int3(0), int3(1), (_473 + _431) > float3((-_475) - _434))))) != int3(3))) { _524 = float4(0.0); break; } float3 _493 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; float3 _494 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; float3 _495 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; float3 _498 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); float3 _501 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); float3 _504 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); float _508 = sqrt(dot(_494, _494) / dot(_501, _501)); float _512 = sqrt(dot(_495, _495) / dot(_504, _504)); float _516 = sqrt(dot(_493, _493) / dot(_498, _498)); float4 _521 = float4(_508, _512, _516, 1.0); _521.w = 0.333000004291534423828125 * ((_508 + _512) + _516); _524 = float4(View.View_AdaptiveTessellationFactor) * _521; break; } float4 _526 = fast::clamp(_416 * _524, float4(1.0), float4(15.0)); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_526.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_526.y); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_526.z); spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_526.w); patchOut.out_var_PN_POSITION9 = _385 + ((_385 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); } }