#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 FragColors_0 [[color(0)]]; float4 FragColors_1 [[color(1)]]; float4 FragColor2 [[color(2)]]; float4 FragColor3 [[color(3)]]; }; struct main0_in { float3 vColor [[user(locn0)]]; }; static inline __attribute__((always_inline)) void set_globals(thread spvUnsafeArray (&FragColors), thread float3& vColor, thread float2& FragColor2, thread float3& FragColor3) { FragColors[0] = vColor.x; FragColors[1] = vColor.y; FragColor2 = vColor.xz; FragColor3 = vColor.zzz; } fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; spvUnsafeArray FragColors = {}; float2 FragColor2 = {}; float3 FragColor3 = {}; set_globals(FragColors, in.vColor, FragColor2, FragColor3); out.FragColors_0 = float4(FragColors[0]); out.FragColors_1 = float4(FragColors[1]); out.FragColor2.xy = FragColor2; out.FragColor3.xyz = FragColor3; return out; }