#include #include using namespace metal; struct _RESERVED_IDENTIFIER_FIXUP_1365_18812 { float3x4 _RESERVED_IDENTIFIER_FIXUP_m0; float3x4 _RESERVED_IDENTIFIER_FIXUP_m1; }; struct _RESERVED_IDENTIFIER_FIXUP_1126_22044 { float4x4 _RESERVED_IDENTIFIER_FIXUP_m0; float4x4 _RESERVED_IDENTIFIER_FIXUP_m1; float _RESERVED_IDENTIFIER_FIXUP_m9; char _m3_pad[12]; packed_float3 _RESERVED_IDENTIFIER_FIXUP_m10; float _RESERVED_IDENTIFIER_FIXUP_m11; packed_float3 _RESERVED_IDENTIFIER_FIXUP_m12; float _RESERVED_IDENTIFIER_FIXUP_m17; float _RESERVED_IDENTIFIER_FIXUP_m18; float _RESERVED_IDENTIFIER_FIXUP_m19; float2 _RESERVED_IDENTIFIER_FIXUP_m20; }; struct main0_out { float3 _RESERVED_IDENTIFIER_FIXUP_3976 [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 _RESERVED_IDENTIFIER_FIXUP_5275 [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant _RESERVED_IDENTIFIER_FIXUP_1365_18812& _RESERVED_IDENTIFIER_FIXUP_18812 [[buffer(0)]], constant _RESERVED_IDENTIFIER_FIXUP_1126_22044& _RESERVED_IDENTIFIER_FIXUP_22044 [[buffer(1)]]) { main0_out out = {}; float3 _RESERVED_IDENTIFIER_FIXUP_2; float3 _RESERVED_IDENTIFIER_FIXUP_23783; for (;;) { _RESERVED_IDENTIFIER_FIXUP_23783 = normalize(float4(in._RESERVED_IDENTIFIER_FIXUP_5275.xyz, 0.0) * _RESERVED_IDENTIFIER_FIXUP_18812._RESERVED_IDENTIFIER_FIXUP_m1); break; } float4 _RESERVED_IDENTIFIER_FIXUP_14995 = _RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m0 * float4(float3(_RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m10) + (in._RESERVED_IDENTIFIER_FIXUP_5275.xyz * (_RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m17 + _RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m18)), 1.0); out._RESERVED_IDENTIFIER_FIXUP_3976 = _RESERVED_IDENTIFIER_FIXUP_23783; float4 _RESERVED_IDENTIFIER_FIXUP_6282 = _RESERVED_IDENTIFIER_FIXUP_14995; _RESERVED_IDENTIFIER_FIXUP_6282.y = -_RESERVED_IDENTIFIER_FIXUP_14995.y; out.gl_Position = _RESERVED_IDENTIFIER_FIXUP_6282; return out; }