#version 310 es precision mediump float; layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; layout(location = 0) out vec3 FragColor; layout(location = 1) out vec4 FragColor2; void main() { FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb; }