#version 310 es layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in; struct Data { float a; float b; }; const Data _25[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 4.0 #endif const float X = SPIRV_CROSS_CONSTANT_ID_0; layout(binding = 0, std430) buffer SSBO { Data outdata[]; } _53; void main() { Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b; }