#version 310 es precision mediump float; precision highp int; struct Foobar { float a; float b; }; const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0))); const Foobar _75[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0)); layout(location = 0) out vec4 FragColor; layout(location = 0) flat in mediump int index; void main() { highp float _106 = _75[index].a; float mp_copy_106 = _106; highp float _107 = _75[index].b; float mp_copy_107 = _107; FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(mp_copy_106 + mp_copy_107); }