#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Foobar { float a; float b; }; constant spvUnsafeArray _37 = spvUnsafeArray({ float4(1.0), float4(2.0), float4(3.0) }); constant spvUnsafeArray _49 = spvUnsafeArray({ float4(1.0), float4(2.0) }); constant spvUnsafeArray _54 = spvUnsafeArray({ float4(8.0), float4(10.0) }); constant spvUnsafeArray, 2> _55 = spvUnsafeArray, 2>({ spvUnsafeArray({ float4(1.0), float4(2.0) }), spvUnsafeArray({ float4(8.0), float4(10.0) }) }); constant spvUnsafeArray _75 = spvUnsafeArray({ Foobar{ 10.0, 40.0 }, Foobar{ 90.0, 70.0 } }); struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int index [[user(locn0)]]; }; static inline __attribute__((always_inline)) float4 resolve(thread const Foobar& f) { return float4(f.a + f.b); } fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; Foobar param = Foobar{ 10.0, 20.0 }; Foobar param_1 = _75[in.index]; out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + resolve(param)) + resolve(param_1); return out; }