#include #include using namespace metal; struct SSBO { uint size; float4 v[1]; }; struct SSBO1 { float bz[1]; }; struct SSBO2 { uint size2; float w[1]; }; struct SSBO3 { float bz[1]; }; struct spvDescriptorSetBuffer0 { constant uint* spvBufferSizeConstants [[id(0)]]; device SSBO* m_16 [[id(1)]]; }; struct spvDescriptorSetBuffer1 { constant uint* spvBufferSizeConstants [[id(1)]]; device SSBO1* ssbos [[id(2)]][2]; }; kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO3* ssbos2_0 [[buffer(2)]], device SSBO3* ssbos2_1 [[buffer(3)]]) { device SSBO3* ssbos2[] = { ssbos2_0, ssbos2_1, }; constant uint& spvDescriptorSet0_m_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[1]; constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[2]; constant uint* ssbos2BufferSize = &spvBufferSizeConstants[2]; (*spvDescriptorSet0.m_16).size = ((uint(int((spvDescriptorSet0_m_16BufferSize - 16) / 16)) + uint(int((spvDescriptorSet1_ssbosBufferSize[1] - 0) / 4))) + uint(int((_38BufferSize - 16) / 16))) + uint(int((ssbos2BufferSize[0] - 0) / 4)); }