#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Matrices { float4x4 vpMatrix; float4x4 wMatrix; float4x3 wMatrix4x3; float3x4 wMatrix3x4; }; struct main0_out { float3 OutNormal [[user(locn0)]]; float4 OutWorldPos_0 [[user(locn1)]]; float4 OutWorldPos_1 [[user(locn2)]]; float4 OutWorldPos_2 [[user(locn3)]]; float4 OutWorldPos_3 [[user(locn4)]]; float4 gl_Position [[position]]; }; struct main0_in { float3 InPos [[attribute(0)]]; float3 InNormal [[attribute(1)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]]) { main0_out out = {}; spvUnsafeArray OutWorldPos = {}; float4 _37 = float4(in.InPos, 1.0); out.gl_Position = (_22.vpMatrix * _22.wMatrix) * _37; OutWorldPos[0] = _22.wMatrix * _37; OutWorldPos[1] = _37 * _22.wMatrix; OutWorldPos[2] = _22.wMatrix3x4 * in.InPos; OutWorldPos[3] = in.InPos * _22.wMatrix4x3; out.OutNormal = (_22.wMatrix * float4(in.InNormal, 0.0)).xyz; out.OutWorldPos_0 = OutWorldPos[0]; out.OutWorldPos_1 = OutWorldPos[1]; out.OutWorldPos_2 = OutWorldPos[2]; out.OutWorldPos_3 = OutWorldPos[3]; return out; }