#include #include using namespace metal; struct TessLevels { float inner0; float inner1; float outer0; float outer1; float outer2; float outer3; }; kernel void main0(const device TessLevels& sb_levels [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1] - 1); spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(sb_levels.inner0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(sb_levels.outer0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(sb_levels.outer1); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(sb_levels.outer2); }