#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal::raytracing; using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Params { uint ray_flags; uint cull_mask; char _m2_pad[8]; packed_float3 origin; float tmin; packed_float3 dir; float tmax; float thit; }; kernel void main0(constant Params& _18 [[buffer(1)]], acceleration_structure AS0 [[buffer(0)]], acceleration_structure AS1 [[buffer(2)]]) { intersection_query q; intersection_params _intersection_params_; q.reset(ray(_18.origin, _18.dir, _18.tmin, _18.tmax), AS0, _intersection_params_); spvUnsafeArray, 2> q2; intersection_params _intersection_params_; q2[1].reset(ray(_18.origin, _18.dir, _18.tmin, _18.tmax), AS1, _intersection_params_); bool _63 = q.next(); q2[0].abort(); q.commit_bounding_box_intersection(_18.thit); _14.commit_triangle_intersection(); float _71 = q.get_ray_min_distance(); float3 _74 = q.get_world_space_ray_origin(); float3 _75 = q.get_world_space_ray_direction(); uint _80 = (uint)q2[1].get_committed_intersection_type(); uint _83 = (uint)q2[0].get_committed_intersection_type(); bool _85 = q2[1].is_candidate_non_opaque_bounding_box(); float _87 = q2[1].get_committed_distance(); float _89 = q2[1].get_committed_distance(); int _92 = q.get_committed_user_instance_id(); int _94 = q2[0].get_committed_instance_id(); int _96 = q2[1].get_committed_geometry_id(); int _97 = q.get_committed_primitive_id(); float2 _100 = q2[0].get_committed_triangle_barycentric_coord(); bool _103 = q.is_committed_triangle_front_facing(); float3 _104 = q.get_committed_ray_direction(); float3 _106 = q2[0].get_committed_ray_origin(); float4x3 _110 = q.get_committed_object_to_world_transform(); float4x3 _112 = q2[1].get_committed_world_to_object_transform(); }