#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_patchIn { float4 gl_TessLevelOuter [[attribute(0)]]; float2 gl_TessLevelInner [[attribute(1)]]; }; [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) { main0_out out = {}; spvUnsafeArray gl_TessLevelOuter = {}; spvUnsafeArray gl_TessLevelInner = {}; gl_TessLevelOuter[0] = patchIn.gl_TessLevelOuter.x; gl_TessLevelOuter[1] = patchIn.gl_TessLevelOuter.y; gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter.z; gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter.w; gl_TessLevelInner[0] = patchIn.gl_TessLevelInner.x; gl_TessLevelInner[1] = patchIn.gl_TessLevelInner.y; out.gl_Position = float4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]) + float2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy; return out; }