#version 450 layout(binding = 1, rgba32f) uniform image2D RWIm; layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWBuf; layout(binding = 1) uniform sampler2D ROIm; layout(binding = 0) uniform samplerBuffer ROBuf; layout(location = 0) out vec4 _entryPointOutput; void main() { imageStore(RWIm, ivec2(uvec2(10u)), vec4(10.0, 0.5, 8.0, 2.0)); vec4 _70 = imageLoad(RWIm, ivec2(uvec2(30u))); imageStore(RWBuf, int(80u), _70); _entryPointOutput = (_70 + texelFetch(ROIm, ivec2(uvec2(50u, 60u)), 0)) + texelFetch(ROBuf, int(80u)); }