#ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 11u #endif static const uint _10 = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 12u #endif static const uint _11 = SPIRV_CROSS_CONSTANT_ID_2; #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 13u #endif static const uint _4 = SPIRV_CROSS_CONSTANT_ID_3; #ifndef SPIRV_CROSS_CONSTANT_ID_4 #define SPIRV_CROSS_CONSTANT_ID_4 14u #endif static const uint _5 = SPIRV_CROSS_CONSTANT_ID_4; static const uint3 gl_WorkGroupSize = uint3(3u, _10, _11); RWByteAddressBuffer _8 : register(u0); static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; void comp_main() { _8.Store4(gl_GlobalInvocationID.x * 16 + 0, asuint(asfloat(_8.Load4(gl_GlobalInvocationID.x * 16 + 0)) + 2.0f.xxxx)); } [numthreads(3, SPIRV_CROSS_CONSTANT_ID_1, SPIRV_CROSS_CONSTANT_ID_2)] void main(SPIRV_Cross_Input stage_input) { gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }