#ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 11 #endif static const int _10 = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 12 #endif static const int _11 = SPIRV_CROSS_CONSTANT_ID_2; #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 13 #endif static const int _4 = SPIRV_CROSS_CONSTANT_ID_3; #ifndef SPIRV_CROSS_CONSTANT_ID_4 #define SPIRV_CROSS_CONSTANT_ID_4 14 #endif static const int _5 = SPIRV_CROSS_CONSTANT_ID_4; static const uint _29 = (uint(_4) + 3u); static const uint3 _30 = uint3(_29, _5, 2u); RWByteAddressBuffer _8 : register(u0); static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; void comp_main() { _8.Store4(gl_GlobalInvocationID.x * 16 + 0, asuint(((((asfloat(_8.Load4(gl_GlobalInvocationID.x * 16 + 0)) + 2.0f.xxxx) + float3(_30).xyzz) * float(_4)) * float(_5)) * float(int(2u)))); } [numthreads(SPIRV_CROSS_CONSTANT_ID_3, SPIRV_CROSS_CONSTANT_ID_4, 2)] void main(SPIRV_Cross_Input stage_input) { gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }