static float FragColor; static float vColor; struct SPIRV_Cross_Input { float vColor : TEXCOORD0; }; struct SPIRV_Cross_Output { float FragColor : SV_Target0; }; #line 6 "test.frag" void func() { #line 8 "test.frag" FragColor = 1.0f; #line 9 "test.frag" FragColor = 2.0f; #line 10 "test.frag" if (vColor < 0.0f) { #line 12 "test.frag" FragColor = 3.0f; } else { #line 16 "test.frag" FragColor = 4.0f; } #line 19 "test.frag" for (int i = 0; float(i) < (40.0f + vColor); i += (int(vColor) + 5)) { #line 21 "test.frag" FragColor += 0.20000000298023223876953125f; #line 22 "test.frag" FragColor += 0.300000011920928955078125f; } #line 25 "test.frag" switch (int(vColor)) { case 0: { #line 28 "test.frag" FragColor += 0.20000000298023223876953125f; #line 29 "test.frag" break; } case 1: { #line 32 "test.frag" FragColor += 0.4000000059604644775390625f; #line 33 "test.frag" break; } default: { #line 36 "test.frag" FragColor += 0.800000011920928955078125f; #line 37 "test.frag" break; } } do { #line 42 "test.frag" FragColor += (10.0f + vColor); } while (FragColor < 100.0f); } #line 46 "test.frag" void frag_main() { #line 48 "test.frag" func(); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vColor = stage_input.vColor; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }