#include #include using namespace metal; struct SSBO { float4 values[1]; }; constant uint _10_tmp [[function_constant(1)]]; constant uint _10 = is_function_constant_defined(_10_tmp) ? _10_tmp : 11u; constant uint _11_tmp [[function_constant(2)]]; constant uint _11 = is_function_constant_defined(_11_tmp) ? _11_tmp : 12u; constant uint _4_tmp [[function_constant(3)]]; constant uint _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 13u; constant uint _5_tmp [[function_constant(4)]]; constant uint _5 = is_function_constant_defined(_5_tmp) ? _5_tmp : 14u; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, _10, _11); kernel void main0(device SSBO& _8 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _8.values[gl_GlobalInvocationID.x] += float4(2.0); }