#include #include using namespace metal; constant uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u); kernel void main0(uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) { uint3 local_id = gl_LocalInvocationID; uint3 global_id = gl_GlobalInvocationID; uint local_index = gl_LocalInvocationIndex; uint3 work_group_size = gl_WorkGroupSize; uint3 num_work_groups = gl_NumWorkGroups; uint3 work_group_id = gl_WorkGroupID; }