struct UBO_1_1 { float4 v[64]; }; ConstantBuffer ubos[] : register(b2, space9); RWByteAddressBuffer ssbos[] : register(u3, space10); Texture2D uSamplers[] : register(t0, space0); SamplerState uSamps[] : register(s1, space3); Texture2D uCombinedSamplers[] : register(t4, space2); SamplerState _uCombinedSamplers_sampler[] : register(s4, space2); Texture2DMS uSamplersMS[] : register(t0, space1); RWTexture2D uImages[] : register(u5, space7); RWTexture2D uImagesU32[] : register(u5, space8); static int vIndex; static float4 FragColor; static float2 vUV; struct SPIRV_Cross_Input { nointerpolation int vIndex : TEXCOORD0; float2 vUV : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; uint2 spvTextureSize(Texture2D Tex, uint Level, out uint Param) { uint2 ret; Tex.GetDimensions(Level, ret.x, ret.y, Param); return ret; } uint2 spvTextureSize(Texture2DMS Tex, uint Level, out uint Param) { uint2 ret; Tex.GetDimensions(ret.x, ret.y, Param); return ret; } uint2 spvImageSize(RWTexture2D Tex, out uint Param) { uint2 ret; Tex.GetDimensions(ret.x, ret.y); Param = 0u; return ret; } void frag_main() { int i = vIndex; FragColor = uSamplers[NonUniformResourceIndex(i + 10)].Sample(uSamps[NonUniformResourceIndex(i + 40)], vUV); int _49 = i + 10; FragColor = uCombinedSamplers[NonUniformResourceIndex(_49)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_49)], vUV); int _65 = i + 20; int _69 = i + 40; FragColor += ubos[NonUniformResourceIndex(_65)].v[_69]; int _83 = i + 50; int _88 = i + 60; FragColor += asfloat(ssbos[NonUniformResourceIndex(_83)].Load4(_88 * 16 + 16)); int _96 = i + 60; int _100 = i + 70; ssbos[NonUniformResourceIndex(_96)].Store4(_100 * 16 + 16, asuint(20.0f.xxxx)); int _106 = i + 10; FragColor = uSamplers[NonUniformResourceIndex(_106)].Load(int3(int2(vUV), 0)); int _116 = i + 100; uint _122; ssbos[_116].InterlockedAdd(0, 100u, _122); float _136_tmp = uSamplers[NonUniformResourceIndex(i + 10)].CalculateLevelOfDetail(uSamps[NonUniformResourceIndex(i + 40)], vUV); float2 _136 = _136_tmp.xx; float2 queried = _136; int _139 = i + 10; float _143_tmp = uCombinedSamplers[NonUniformResourceIndex(_139)].CalculateLevelOfDetail(_uCombinedSamplers_sampler[NonUniformResourceIndex(_139)], vUV); float2 _143 = _143_tmp.xx; queried += _143; float4 _147 = FragColor; float2 _149 = _147.xy + queried; FragColor.x = _149.x; FragColor.y = _149.y; int _157 = i + 20; int _160; spvTextureSize(uSamplers[NonUniformResourceIndex(_157)], 0u, _160); FragColor.x += float(int(_160)); int _172 = i + 20; int _176; spvTextureSize(uSamplersMS[NonUniformResourceIndex(_172)], 0u, _176); FragColor.y += float(int(_176)); int _184 = i + 20; uint _187_dummy_parameter; float4 _189 = FragColor; float2 _191 = _189.xy + float2(int2(spvTextureSize(uSamplers[NonUniformResourceIndex(_184)], uint(0), _187_dummy_parameter))); FragColor.x = _191.x; FragColor.y = _191.y; int _202 = i + 50; FragColor += uImages[NonUniformResourceIndex(_202)][int2(vUV)].xxxx; int _213 = i + 20; uint _216_dummy_parameter; float4 _218 = FragColor; float2 _220 = _218.xy + float2(int2(spvImageSize(uImages[NonUniformResourceIndex(_213)], _216_dummy_parameter))); FragColor.x = _220.x; FragColor.y = _220.y; int _227 = i + 60; uImages[NonUniformResourceIndex(_227)][int2(vUV)] = 50.0f.x; int _240 = i + 70; uint _248; InterlockedAdd(uImagesU32[NonUniformResourceIndex(_240)][int2(vUV)], 40u, _248); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vIndex = stage_input.vIndex; vUV = stage_input.vUV; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }