#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 FragColor; void main() { float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); for (int _46 = 0; _46 < 4; ) { mediump int _33 = _46 + 1; FragColor += vec4(lut[_33]); _46 = _33; continue; } }