#version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D Texture; layout(location = 0) in vec2 vTexCoord; layout(location = 0) out vec4 FragColor; void main() { vec4 _19 = texture(Texture, vTexCoord); float _22 = _19.x; FragColor = vec4(_22 * _22); }