#include #include using namespace metal; struct main0_out { float4 out_var_SV_Target0 [[color(0)]]; }; struct main0_in { float2 in_var_TEXCOORD0 [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d g_texture [[texture(0)]], sampler g_sampler [[sampler(0)]], sampler g_comp [[sampler(1)]]) { main0_out out = {}; out.out_var_SV_Target0 = g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::x) * g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::y); return out; }