#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 result; layout(location = 0) in vec4 accum; uint _49; void main() { result = vec4(0.0); uint _51; uint _50; for (int _48 = 0; _48 < 4; _48 += int(_51), _50 = _51) { if (accum.y > 10.0) { _51 = 40u; } else { _51 = 30u; } result += accum; } }