#version 450 layout(location=0) in vec2 v0; layout(location=1) in noperspective vec2 v1; layout(location=2) in centroid vec3 v2; layout(location=3) in centroid noperspective vec4 v3; layout(location=4) in sample float v4; layout(location=5) in sample noperspective float v5; layout(location=6) in flat float v6; layout(location=0) out vec4 FragColor; void main() { FragColor = vec4(v0.x + v1.y, v2.xy, v3.w * v4 + v5 - v6); }