#version 450 layout(binding = 0, std140) uniform UBO { int cond; int cond2; } _13; layout(location = 0) out vec4 FragColor; void main() { bool _49; switch (_13.cond) { case 1: { if (_13.cond2 < 50) { _49 = false; break; } else { discard; } break; // unreachable workaround } default: { _49 = true; break; } } FragColor = mix(vec4(20.0), vec4(10.0), bvec4(_49)); }